Skip to content
London Dice Service

The Iconic Game Turns 20 – The Plastic Guitar That Bridged Generations Among Rock Fans

Marking two decades since the legendary game debuted across the Atlantic, providing players everywhere the means to feel like a rock star. Not literally, though you'd be hard-pressed convincing anyone who has mastered the epic lengthy instrumental break before a packed crowd of friends.

Developed by Harmonix, Guitar Hero gave players a guitar-shaped controller to match coloured notes scrolling down the display in time with a song. Each riff mimicked particular chords, producing the sensation of a genuine live show.

The studio had already tried its hand in the music genre before partnering with the publisher, which was acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising massively profitable franchise which made a significant impact for many musicians included, showcasing classic groups to a new generation of younger players.

Michael Dornbrook, former COO of Harmonix, recalls the initial financial challenges of licensing the recordings – even though the first two games primarily featured rerecorded tracks.

“We rerecorded all the music since the dollar figure was so high,” he says. “Even with the necessary permissions alone, it proved nearly impossible. We couldn’t get bands like the Who – RedOctane had virtually no money, and our team was fairly certain it would fail. But once the game became a hit, album purchases airtime increased, all artists desired to be in.”

He continues: “Among the amazing things was the number of parents reached out expressing gratitude for introducing their kids to the music they loved. It became an intergenerational phenomenon.”

Classic Rock Gains Younger Fans

Irish blues-rock band the Answer had Never Too Late in the 2008 release Guitar Hero World Tour. Lead musician Paul Mahon recalls the way the game revived older hits to the forefront: “Guitar Hero offered a larger, new demographic. Generally this had been seen as outdated material, but then when it was featured on the title young people discovered it, suddenly it became trendy. That legitimised it, and got rid of the outdated tag. It gave our catalog a new life.”

At that time, the Answer’s debut album remained not available stateside, so the game was a key medium for exposure for the band during their US tour supporting AC/DC. “Their crew had on Never Too Late on the tour bus, and some of them recognized us from Guitar Hero,” he notes.

Rock’s Heavyweight Spin-offs Enduring Influence

Music's biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the band more money than any of their records. It moved more than half a million units upon release, and demand for their songs rose of up to 40% at a time as the industry faced decline.

Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality completed a remarkable feat featuring the challenging track – an infamously tough anthem popularized through the game – on Clone Hero, a freeware game with almost identical gameplay and extensive customisation options. This track is difficult enough on expert mode, let alone performed at double speed while hitting a single one of the thousands of cues. The streamer stated it took nine months to accomplish.

“Guitar Hero is a fun, fantasy thing. If you play other games, it doesn't imply you ought to pick up actual weapons and go to war,” notes musician Herman Li.

The band had already completed a successful tour before Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into a household name. “I recall the record label calling to tell me that we were records were moving rapidly,” he says. “Popularity surged when we next toured, and we were playing right ahead of top acts at the event.”

Indeed, the band's visibility from Guitar Hero proved so vast that it risked eclipsing all other the band has done. Last year, the track was used in promotional material for a major film. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has their own musical journey and I'm pleased we’ve been part in fans' experiences”.

The Lasting Impact from the Plastic Guitar

Top-tier promotion, be it for automobiles, clothes or games, goes further mere transactions – it inspires a desire. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a music icon in the spotlight. From day one, the co-founders felt that humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to do it”.

The majority of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring derivative titles like the DJ version, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a short-lived revival in 2015.

Games like the fan project and newer releases have kept the scene alive, with expectations of something from the founders in development. A new studio has entered work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following Guitar Hero?

“Our team believed such titles could be like Madden where you can releases,” he remarks. “With abundant fresh tracks that it could be perennially popular, thus I remain hopeful. It's entirely possible for it to continue with new generations.”

WB
About the author

Whitney Bell

A lifelong tabletop gaming enthusiast who loves exploring new dice designs and sharing her passion with others.

London Dice Service

Type to search articles.